As a Game Director, your mission is to create a great game that players will love. You create the game’s vision and work with the team to bring it to life. You make sure the game is fun and stays on track, while guiding the team through the creative journey.
You gather ideas, opinions, and input, and have the final say on the game’s creative decisions. As a hands-on and proactive leader, you bring clarity and make bold choices. You work closely with the game development team, especially the producer and discipline leads, always keeping an eye on both the big picture and the nitty-gritty details.
RESPONSIBILITIES
Create a clear game vision that everyone involved is excited about
Make creative decisions, both big and small
Inspire and support the development team’s creativity, helping them turn their ideas into reality
Encourage an environment where everyone feels comfortable giving and receiving feedback
Keep looking for new ideas and ways to make the game even better
Understand what our players want and make sure the game meets their expectations
Keep an eye on the game’s goals and make sure we’re on track to hit them
Work closely with the producer to plan projects, set roadmaps, and tackle challenges together
Stay up-to-date with gaming trends and competitor games, balancing what players expect with innovations to push gaming forward
Help the team stay focused on the end goal. Create a plan to get there, and manage the day-to-day to move the team and game forward
Give and receive feedback in an insightful and helpful way, keeping the game and team’s best interests in mind
ROLE-BASED SKILLS
What we are looking for:
You are able to lead the creative side of game development
You spark creativity in the development team, nurturing creative energy
You are able to build and lead effective teams
You have excellent communication and facilitation skills
What could help:
You have experience with a broad array of game projects, platforms, sizes, and formats
Knowledge of the development process and basic understanding of tools and engines such as Unity or Blender
Familiarity with game development methodologies and tools such as Jira and Trello
Soft skills
Strong Communicator: You keep everyone in the loop and make people feel included
Creativity: You are able to come up with original and innovative ideas and solutions or implement those from someone else
Accountability: Taking responsibility for your own actions and sharing those of your colleagues
Flexibility: Adapting to reach a certain goal
Feedback driven: You are able to give and receive feedback in an insightful and helpful way
Qualifications
A strong passion for making games
At least one shipped game in a leading role
You are willing & able to work at our basecamp in The Hague when required
You read, write and speak excellent English
Able to work 40 hours per week
Are you qualified?
We would much rather read your application, than miss out on a great candidate. So please apply if you are interested!
CULTURAL COMPETENCIES
Paladin has five core values that we’re looking for in team members:
Kaizen: We make positive changes on a regular basis
Spark: We leave a mark, providing a positive experience for everyone involved
Wholehearted: We love the work we do, and we commit to our work
Fellowship: We are in this together
Autonomy: We make decisions and take responsibility for our actions
WE OFFER
Being part of a highly motivated and skilled team
Positive, healthy work environment
25 days of vacation and 5 additional national holidays per year
Coaching, training and other opportunities for personal development
Competitive salary, a pension plan, bonus scheme, participation plan and other benefits
Partial remote work and flexible hours
Relocation support
Salary
At Paladin we have a career framework set up with levels and profiles per role. The salary ranges will differ per open position depending on the placement within the framework.
For this position we are open to discuss salary depending on the person and level of experience.
Our take on the post-Covid work situation
We value our team spirit, a healthy work life balance and company culture. This is why we adopted a hybrid structure that allows us to work from home and in the studio. We are currently coming to the office two days per week. In the future this might change, but we expect to stay hybrid. We are committed to a hybrid studio culture, so we are not offering fully remote jobs.
We will offer support during the relocation process.
ABOUT PALADIN STUDIOS
We create games that make people smile – be it a sweet twinkle, loud laugh, or evil grin.
Paladin is a game developer. Our basecamp is in The Hague. We are a team of 45+ knights and growing. Our mission is to create games with a spark, for players all over the world. We achieve this goal by being a world-class game studio with soul, that brings out the best in people. That means a studio filled to the brim with creativity, professionalism, and good vibes.
Some of our recent games include:
Nailed It! Baking Bash – Calling all home bakers to join in this chaotic baking competition!
Cut The Rope Remastered – A remaster of the legendary Cut the Rope puzzle game!
Good Job! – Climb the corporate ladder one office-themed puzzle at a time
Stormbound – Tactical CCG combat with beautiful visuals
My Tamagotchi Forever – The 90s reborn on your smartphone!
HOW TO APPLY
Does this sound good? Awesome! To apply, please fill in the application form.
gamejobs
19-04-2023 09:54