Technical Artist

As a technical artist you know how to bring artistic visions to life. You have the tools and knowledge of the render pipeline to create shaders, custom render effects and lighting. Being a bridge between tech and art you help facilitate and improve development processes between disciplines. You communicate technical requirements to the artists and in collaboration with the programmers build tools that make content production more efficient.   RESPONSIBILITIES Set up efficient shaders to help develop the visual direction of the game or support new gameplay features Create effects in Unity 3D Set up (real-time and baked) lighting in Unity 3D Work in collaboration with tech and art to improve the content production process Proactively provide and ask feedback from your colleagues Work in an organized way according to the company best practices and help to further develop these practices   ROLE-BASED SKILLS What we are looking for: Experience with shader creation (node-based or code) to bring to life the artistic vision of a project Experience with the creation of special effects that clearly communicate gameplay functionality and add to the game feel An eye for proper lighting to support the game experience Experience with Github repositories Some experience with the creation of optimized models in 3D software like Blender, Maya, Zbrush or 3ds Max and the implementation of these assets in Unity 3D (or a comparable engine) Monitor game performance and explore optimization solutions What could help: Programming experience for Unity and/or Blender to create tools that help artists create content more efficiently Experience with rigging and animation Experience with mesh generation Soft skills Connector: Act as a bridge between artists and programmers. You’re aware of the technical possibilities and limitations and communicate these with artists in order to provide assets that match the project and platform. Strong communicator: You’re also familiar with the art process to know what tools are needed to help art create content more efficiently and can either set up these tools or can communicate these needs with programmers. You take time to educate the artists on how to use these tools. Creativity: Ability to come up with creative solutions for technical and artistic challenges Accountability: setting up and maintaining a scalable project structure that fits the requirements of the programmers and matches the workflow of the artists. Eager to learn: Keep up with new developments within the industry that will help bring the visual direction of our games to a new level and share these findings with the artists. Qualifications You are experienced Unity 3D and Unity’s game art pipeline You read, write and speak excellent English Able to work 32-40 hours per week Are you qualified? We would much rather read your application, than miss out on a great candidate. So please apply if you are interested!   CULTURAL COMPETENCIES Paladin has five core values that we’re looking for in team members: Kaizen: We make positive changes on a regular basis Spark: We leave a mark, providing a positive experience for everyone involved Wholehearted: We love the work we do, and we commit to our work Fellowship: We are in this together Autonomy: We make decisions and take responsibility for our actions WE OFFER A place in a highly motivated and skilled team Positive, healthy work environment 25 days of vacation and 5 additional national holidays per year Coaching and plenty of opportunities for personal development Competitive salary, a pension plan and other benefits Remote work possibilities & flexible hours Relocation support We work in autonomous development teams. This ensures tight communications, a real sense of ownership and truly agile development. In our weekly show & tell meetings, every team shares their progress and all aspects of the company can be discussed. We believe in transparency and autonomy, and this creates a high degree of freedom and responsibility. Our take on the post-Covid work situation We value our team spirit, a healthy work life balance and company culture. This is why we adopted a hybrid structure that allows us to work from home and in the studio. This is why we would like you to be able to come into the studio every once in a while. We will offer support during the relocation proces. If you prefer to work remote, we are open to  finding a way to make that work. However, we prefer candidates to be roughly in the same time zone to ensure in sync work routines with the rest of the team.   ABOUT PALADIN STUDIOS We create games that make people smile – be it a sweet twinkle, loud laugh, or evil grin. Paladin is a game developer. Our basecamp is in The Hague but we are currently working remote due to COVID-19. We are a team of 35 knights and growing. Our mission is to create games with a spark, for players all over the world. We achieve this goal by being a world-class game studio with soul, that brings out the best in people. That means a studio filled to the brim with creativity, professionalism, and good vibes. Some of our recent games include: Cut The Rope Remastered – A remaster of the legendary Cut the Rope puzzle game! Good Job! – Climb the corporate ladder one office-themed puzzle at a time Stormbound – Tactical CCG combat with beautiful visuals My Tamagotchi Forever – The 90s reborn on your smartphone!   HOW TO APPLY Does this sound good? Awesome! To apply, please fill in the application form.
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13-06-2022 17:42