We’re looking for a highly collaborative, passionate and skilled environment artist who is up for the challenge of creating content for an AAA title.
Essential Duties:
– Responsible for creation of 3D models and materials based on the quality bar set by the Art Director and Lead Artist
– Collaborate with design for creation and completion of the levels
Competencies, Skills & Knowledge:
– Communicates with directness/candour and is adept at conflict resolution
– High standards of respect and values strong teamwork
– Adapts swimmingly to changing circumstances
– Positive thinker with an ambitious drive towards quality and success
Essential Requirements:
– Strong spatial sense and a strong eye for level composition
– Autodesk Maya, ZBrush (preferred) and Photoshop experience
– Bachelor degree or higher in Game Art or Game Development
Portfolio submissionis required for this position. Please focus this portfolio on personal contributions to your projects. Please include a breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following:
– 1 best example of a level composition where you were the primary contributing artist
– 1-2 best examples of your work (offline renders in addition to in-game screen shots or video)
– 1-2 Mesh shots (that show efficiency & good work process)
1-2 Materials or Texture Sheets including albedo, reflectance, roughness and normal maps (that shows correct use of maps, efficient use of UV space and artistic skill)
Plusses:
– Experience in the game industry or a related industry
– Experience working with AAA engines
– Interest in the technical aspects of AAA game development
– (Native) Dutch speaker
Interested? E-mail: [email protected]
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gamejobs
03-12-2018 11:40